So far, we have managed to receive and send data between nodejs server and unity client. But it was limited to display only on console. This part, I’d like to build some GUI stuff to make it more pleasing to look at! Unity ninjas love to make some GUI stuff after all 😎.
Here is the last part of the MVC project.
The first time I heard about Hacktoberfest, it was in 2017. I had very little knowledge about programming but since then I followed the event every year and learned step by step git and how to make a pull request.
This part we will start to make some view elements to visualize item objects and an info panel to display item stats. A very basic inventory system as you guess. I’ll focus on inventory panel for this part and we will complete this series with finishing info panel in the next part.
Greetings to all unity ninjas!
Welcome to the first part of MVC in Unity with Scriptable Objects. I’ll make this part Scriptable Objects only and it will remain plain and simple.
Making a game with unity is super cool. But what about online features like saving some data to a database like user info, progress, items, enemies…? You may familiar with node and rest api, but to sending a request from unity and handling received data is a bit itchy in unity.