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Introduction to quill, a minimal unity ui framework with lua modding support | devlog_0
Motivation As a developer we craft interface elements and since so many visual element involved in the process, our engine would have a graphical view or tool for help you to handle shapes, color and layout. After that, when you add logical behavior to these elements you have to deal a reference hell. In unity, visual ui objects can be created in canvas and can be modified via their component. Later you would save those as a prefab and reference them to another component....